#include "StimDotCloudUniform.h"


CStimDotCloudUniform::CStimDotCloudUniform(const enum Stims::ObjType& eObjType_/* = Stims::GLpoint*/)
    :
CStimDotCloud(eObjType_) // set dot type
{
    _nNArea = 1;    // Uniform cloud, set number of areas to 1
}

CStimDotCloudUniform::~CStimDotCloudUniform(void)
{
}


std::string CStimDotCloudUniform::GetName()
{
    return std::string("Cloud, uniform density");
}